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Character Select Network: Console Arcade’s Picks of January 2012

by GaryTun

With the opening month of 2012 now behind us (did that go as quick for everyone else too?) were at that time of a new month when we have a look at the best of the content on offer from the other members of the Character Select Network.

Without further ado, heres some of what the others were up to during January:-

Introspective Retrospective

2011 may be old news now, but that doesnt mean theres no scope for people to sit down and have a natter about what gaming treats they enjoyed. The Cane and Rinse podcast gets a few members on board to talk about their favorites.

To conclude our thoughts on the year in videogames that was 2011, Cane and Rinse contributors Karl Moon, Darren Gargette, James Carter, Joshua Garrity and Darren Foreman each offer their own personal perspectives on the previous twelve months of digital delights.

And while youre there, and if youre a fan of Halo, you might want to check out their podcast all about Halo:Combat Evolved Anniversary Edition

This week Leon and Tony are joined by Karl Moon and, making his Cane and Rinse podcast debut, Darren Gargette, to discuss 343 Industries Halo: Combat Evolved Anniversary.

The Changing Demands of Gamers

Onyersix (possibly not his real name) ruminates over just how gamers tastes may be changing as the medium pushes ever onwards, including things like value for money and catering to everyones different play styles.

Although the character is an important aspect of the game, modern day RPGs have taught us that you can, to a certain degree, role-play and develop characters in your own styling.  You might choose to play Fallout 3 as a psychopath, homicidally murdering people in their sleep and insulting everyone you speak to.  (Telling a woman she was bats**t crazy was hilarious to me!)  If nothing else, it lets us mold the story to our own choosing, rather than dictating a linear path in the style of games like Uncharted 3.

Syndicate Preview

While the change into a First Person Shooter may not site well with some,  sci-fi title Syndicate is soon to be reborn. Tony Chandler has a look at how the game is shaping up with a hands on preview.

The new Syndicate takes the basics of this, and spins it into a very modern game. Gone is the old fashioned isometric viewpoint, replaced instead with a first person perspective. The characters look has been changed too, from the very 90s sunglasses and trench coats look of the original to a futuristic cross between a character from Mass Effect and Killzone. The demo we were given to play was the four-player online cooperative mode, on a mission to find and kill a rival Syndicate’s Colonel. There were three classes of agent to choose from, Offense, Defense and Support, so for the first game I picked Defense.

Meanwhile Dan Bendon takes a look at the latest in the series of Boobs and Battlessorry, Swords and Souls with a review of Soul Calibur V

Once fully unlocked you’ll have a choice from a cast of around 28 characters made up of returning characters and newcomers in about equal measure with some of those newcomers being inspired by older characters, remade and revamped into younger bodies. All of the newcomers have entirely new move-sets and fighting styles so while it might look like Taki, Kilik and Sophitia have just undergone some plastic surgery and been given a new name it’s not the case. The cast feels very well rounded with very little overlap in styles, even the Alpha and Omega versions of Patroklos and Pyrrha play quite differently from their standard alter egos.

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