1000 Tiny Claws Review (PS Minis)

1000 Tiny Claws

Nothing ruins your day more than being aboard a flying pirate ship and having it become infested with bugs. Now, it’s not known if Rentokil provide a fumigating service so far up in the sky, but while the captain looks through the Yellow Pages for the phone number, it’s up to the player to dispose of them in Mediatonic’s latest title for the PlayStation Minis, 1000 Tiny Claws.

Set across twenty five different levels, 1000 Tiny Claws is a fun little excursion that charges the player with knocking wave after wave of critters from the map they’re currently stationed on. Controls are simple; a light and strong attack is accompanied by the ability to sidestep incoming attacks, lending the action a nice balance between offence and defence.

1000 Tiny Claws

Enemy waves start off gently and by the time the player reaches the midpoint of the series of waves (usually in blocks of five), larger enemies will start to appear and can be a real pain to deal with. Lose a life and it’s back to square one and while this may seem initially harsh, there’s a rhythm to the combat that the player can identify with, settling into a pattern as they attack and dodge with ease.

1000 Tiny Claws looks nice, with a chunky look reminiscent of PSOne classics such as The Adventures of Ralph, if it had used an isometric point of view instead of being a platformer of exquisite quality. Considering the games intended target platform (the PSP), it seems as if Mediatonic have this ability to give each of their titles a unique look even when upscaled on the PS3.

While there might not be much to write about with 1000 Tiny Claws, as a title to play in quick blasts it’s undeniably a fun experience that scratches a quick-fix itch.